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| Year/Semester of Study | 2 / Fall Semester | ||||
| Level of Course | Short Cycle Degree Programme | ||||
| Type of Course | Optional | ||||
| Department | COMPUTER PROGRAMMING | ||||
| Pre-requisities and Co-requisites | None | ||||
| Mode of Delivery | Face to Face | ||||
| Teaching Period | 14 Weeks | ||||
| Name of Lecturer | KADİR ABA (aba@nevsehir.edu.tr) | ||||
| Name of Lecturer(s) | KADİR ABA, | ||||
| Language of Instruction | Turkish | ||||
| Work Placement(s) | None | ||||
| Objectives of the Course | |||||
| Illustrate the fundemantals of Unity 3D, develop solutions by using Unity 3D game motor, its design principles and tools | |||||
| Learning Outcomes | PO | MME | |
| The students who succeeded in this course: | |||
| LO-1 | Identify Unity game motor and use it | 
			
		 
			PO-1 Has basic, current, and practical knowledge related to his/her profession PO-3 Follows current developments and practices for his/her profession and uses them effectively PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively  | 
		 Examination | 
	
| LO-2 | Use fundamentals of physics such as Vector, Gravitation, Force, Friction for game development | 
			
		 
			PO-1 Has basic, current, and practical knowledge related to his/her profession PO-3 Follows current developments and practices for his/her profession and uses them effectively PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively  | 
		 Examination | 
	
| LO-3 | Identify User Interface and use it | 
			
		 
			PO-1 Has basic, current, and practical knowledge related to his/her profession PO-3 Follows current developments and practices for his/her profession and uses them effectively PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively  | 
		 Examination | 
	
| LO-4 | Identify Unity related functions and use them | 
			
		 
			PO-1 Has basic, current, and practical knowledge related to his/her profession PO-3 Follows current developments and practices for his/her profession and uses them effectively PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively  | 
		 Examination | 
	
| LO-5 | Develop entertaining and realistic games using C# in Unity | 
			
		 
			PO-1 Has basic, current, and practical knowledge related to his/her profession PO-3 Follows current developments and practices for his/her profession and uses them effectively PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively PO-5 Has the ability to independently evaluate professional problems and issues with an analytical and critical approach and to propose solutions  | 
		 Examination | 
	
| PO: Programme Outcomes MME:Method of measurement & Evaluation  | 
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| Course Contents | ||
| This course contains, User Interface, programming with Unity 3D, Level Design, Vectors, Physics Materials, Mass, Gravity, Force, Friction | ||
| Weekly Course Content | ||
| Week | Subject | Learning Activities and Teaching Methods | 
| 1 | Introduction to User Interface | Expression / Question-Answer, Solving Problem, Practice | 
| 2 | Introduction to programming with Unity 3D | Expression / Question-Answer, Solving Problem, Practice | 
| 3 | Basic Level Design | Expression / Question-Answer, Solving Problem, Practice | 
| 4 | Basic Vectors | Expression / Question-Answer, Solving Problem, Practice | 
| 5 | Physics Materials | Expression / Question-Answer, Solving Problem, Practice | 
| 6 | Mass, Gravity, Force, Friction | Expression / Question-Answer, Solving Problem, Practice | 
| 7 | Constant Force | Expression / Question-Answer, Solving Problem, Practice | 
| 8 | mid-term exam | |
| 9 | Collision Detection Methods | Expression / Question-Answer, Solving Problem, Practice | 
| 10 | Material Usage | Expression / Question-Answer, Solving Problem, Practice | 
| 11 | Physics | Expression / Question-Answer, Solving Problem, Practice | 
| 12 | GUI (arayüz tasarımı ve programlaması) | Expression / Question-Answer, Solving Problem, Practice | 
| 13 | Cameras and Lighting | Expression / Question-Answer, Solving Problem, Practice | 
| 14 | Character Animation | Expression / Question-Answer, Solving Problem, Practice | 
| 15 | Raycast and Virtual Reality | Expression / Question-Answer, Solving Problem, Practice | 
| 16 | final exam | |
| Recommend Course Book / Supplementary Book/Reading | ||
| 1 | Ders notu ve diğer yardımcı kaynaklar | |
| Required Course instruments and materials | ||
| Course Book, Lecture notes, Projection,Computer | ||
| Assessment Methods | |||
| Type of Assessment | Week | Hours | Weight(%) | 
| mid-term exam | 8 | 1 | 40 | 
| Other assessment methods | |||
| 1.Oral Examination | |||
| 2.Quiz | |||
| 3.Laboratory exam | |||
| 4.Presentation | |||
| 5.Report | |||
| 6.Workshop | |||
| 7.Performance Project | |||
| 8.Term Paper | |||
| 9.Project | |||
| final exam | 16 | 1 | 60 | 
| Student Work Load | |||
| Type of Work | Weekly Hours | Number of Weeks | Work Load | 
| Weekly Course Hours (Theoretical+Practice) | 2 | 14 | 28 | 
| Outside Class | |||
| a) Reading | 1 | 8 | 8 | 
| b) Search in internet/Library | 1 | 8 | 8 | 
| c) Performance Project | 0 | ||
| d) Prepare a workshop/Presentation/Report | 1 | 8 | 8 | 
| e) Term paper/Project | 3 | 8 | 24 | 
| Oral Examination | 0 | ||
| Quiz | 0 | ||
| Laboratory exam | 0 | ||
| Own study for mid-term exam | 6 | 1 | 6 | 
| mid-term exam | 1 | 1 | 1 | 
| Own study for final exam | 6 | 1 | 6 | 
| final exam | 1 | 1 | 1 | 
| 0 | |||
| 0 | |||
| Total work load; | 90 | ||