Nevşehir Hacı Bektaş Veli University Course Catalogue

Information Of Programmes

INSTITUTE OF SOCIAL SCIENCES / ANE-145 - ANTRENöRLüK EğITIMI ANABILIM DALı YüKSEK LISANS (ÖNERILEN)

Code: ANE-145 Course Title: DIGITAL SPORTS AND ARTIFICIAL INTELLIGENCE TECHNOLOGIES Theoretical+Practice: 3+0 ECTS: 5
Year/Semester of Study 1 / Fall Semester
Level of Course 2nd Cycle Degree Programme
Type of Course Optional
Department ANTRENöRLüK EğITIMI ANABILIM DALı YüKSEK LISANS (ÖNERILEN)
Pre-requisities and Co-requisites None
Mode of Delivery Face to Face
Teaching Period 14 Weeks
Name of Lecturer ERHAN IŞIKDEMİR (erhanisikdemir@nevsehir.edu.tr)
Name of Lecturer(s) ŞEVKET CİHAT ÖZER,
Language of Instruction Turkish
Work Placement(s) None
Objectives of the Course
The aim of this course is to enable students to understand the strategic role of digital transformation and technologies in sports management; to acquire foundational knowledge on the effective planning, design, and management of digital systems; and to comprehend the impact of digital technologies—such as big data, the Internet of Things, artificial intelligence, and augmented reality—on sports management and experience management.

Learning Outcomes PO MME
The students who succeeded in this course:
LO-1 Define digital transformation, digital technologies and experience management; gain basic knowledge about the applications of these topics in sport management. PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
Examination
LO-2 Explain the strategic role of digital transformation and experience management in sport management and gain basic knowledge about the effective planning, design and management of these processes. PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
PO-14 Can utilize educational technologies to develop digital and innovative teaching models in sports sciences.
Examination
LO-3 Analyze and solve problems/cases related to digital transformation and experience management in sport management. PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
Examination
LO-4 To be able to carry out an assignment and/or project related to digital transformation and experience management in sports management individually or as a team; to be able to analyze the results obtained. PO-3 Can effectively carry out data collection, analysis, and reporting processes related to sports sciences.
PO-10 Can use digital sports technologies and data analytics to assess and improve athletes' performance.
Examination
PO: Programme Outcomes
MME:Method of measurement & Evaluation

Course Contents
This course includes the fundamental concepts and strategies of digital transformation and experience management; digital business models and digital business processes; the introduction of digital technologies (in two phases); the planning and implementation of digital transformation; effective management of the transformation process; applications of digital transformation in sports management; the fundamentals of experience management and the design of effective experience strategies; applications of experience management in sports management; the ethical, social, and security dimensions of digital transformation and experience management; as well as a midterm exam and project presentations.
Weekly Course Content
Week Subject Learning Activities and Teaching Methods
1 Digital transformation and experience management: Core concepts and strategies Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
2 Digital business models and their applications in sports management Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
3 Planning and managing digital business processes Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
4 Introduction to digital technologies: Big data and the Internet of Things Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
5 Introduction to digital technologies: Artificial intelligence and augmented reality Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
6 Planning and executing digital transformation processes Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
7 Applications of digital transformation in sports management Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
8 mid-term exam
9 Fundamentals of experience management and effective experience design Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
10 Experience management applications in sports management Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
11 Ethical, social, and security aspects of digital transformation and experience management Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
12 Case analysis on digital transformation in sports management Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
13 Team or individual project work: Planning and execution Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
14 Project presentations and evaluation Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
15 General review and discussion Lecture and Discussion, Applied Technology Introductions, Case Analysis and Problem Solving, Group Work and Project Development, Technology Assisted Presentations
16 final exam
Recommend Course Book / Supplementary Book/Reading
1 Koç, H., & Çetin, E. (2022). Dijital çağda spor: Teknoloji, yapay zekâ ve veri analitiği. Spor Yayınevi ve Kitabevi.
Required Course instruments and materials
Computer, projector, and PowerPoint presentations, AI-based performance analysis software (e.g., Catapult, Wimu, Stats Perform), Athlete monitoring systems and sensor-based data collection devices, Software tools for sports analytics, data mining, and machine learning (Python, R, Tableau, etc.), Videos and case studies on digital sports applications and innovative AI solutions,

Assessment Methods
Type of Assessment Week Hours Weight(%)
mid-term exam 8 1 40
Other assessment methods
1.Oral Examination
2.Quiz
3.Laboratory exam
4.Presentation
5.Report
6.Workshop
7.Performance Project
8.Term Paper
9.Project
final exam 16 1 60

Student Work Load
Type of Work Weekly Hours Number of Weeks Work Load
Weekly Course Hours (Theoretical+Practice) 3 14 42
Outside Class
       a) Reading 10 3 30
       b) Search in internet/Library 10 2 20
       c) Performance Project 10 1 10
       d) Prepare a workshop/Presentation/Report 0
       e) Term paper/Project 0
Oral Examination 0
Quiz 0
Laboratory exam 0
Own study for mid-term exam 10 1 10
mid-term exam 1 1 1
Own study for final exam 8 3 24
final exam 1 0
0
0
Total work load; 137