Nevşehir Hacı Bektaş Veli University Course Catalogue

Information Of Programmes

VOCATIONAL SCHOOL OF NEVŞEHİR / BİL209 - COMPUTER PROGRAMMING

Code: BİL209 Course Title: ANIMATED GRAPHICS II Theoretical+Practice: 2+0 ECTS: 3
Year/Semester of Study 2 / Fall Semester
Level of Course Short Cycle Degree Programme
Type of Course Compulsory
Department COMPUTER PROGRAMMING
Pre-requisities and Co-requisites None
Mode of Delivery Face to Face
Teaching Period 14 Weeks
Name of Lecturer CEREN BAŞTEMUR KAYA (ceren@nevsehir.edu.tr)
Name of Lecturer(s) KADİR ABA, KADİR HALTAŞ, MEHMET KIRTAY, FETHULLAH MUSTAFA AKALP,
Language of Instruction Turkish
Work Placement(s) None
Objectives of the Course
The purpose of this course is to gain the skills to use graphics and animation techniques with codes, to make advanced animations and vector drawings.

Learning Outcomes PO MME
The students who succeeded in this course:
LO-1 Can create graphics by making vector drawings PO-1 Has basic, current, and practical knowledge related to his/her profession
PO-3 Follows current developments and practices for his/her profession and uses them effectively
PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively
Examination
LO-2 Can create graphics and animations using animation techniques PO-1 Has basic, current, and practical knowledge related to his/her profession
PO-3 Follows current developments and practices for his/her profession and uses them effectively
PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively
Examination
LO-3 Can design interactive animations via codes PO-1 Has basic, current, and practical knowledge related to his/her profession
PO-3 Follows current developments and practices for his/her profession and uses them effectively
PO-4 Uses information technologies related to his/her profession (software, programs, animations, etc.) effectively
Examination
PO: Programme Outcomes
MME:Method of measurement & Evaluation

Course Contents
1. Learning animation techniques 2. Performing graphics and text operations 3. Performing audio and video operations 4. Performing animation editing operations 5. Creating interactive animations using code
Weekly Course Content
Week Subject Learning Activities and Teaching Methods
1 Program settings Tool panel Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
2 Graphics, drawing tools, symbols Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
3 Drawing tools, symbols, animation techniques Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
4 Animation techniques Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
5 Animation techniques Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
6 Animation techniques Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
7 Animation techniques Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
8 mid-term exam
9 Animation techniques, ActionScript Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
10 Animation techniques, ActionScript Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
11 Animation techniques, ActionScript Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
12 Animation techniques, ActionScript Dynamic data Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
13 Animation techniques, ActionScript Dynamic data Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
14 Animation techniques, ActionScript Dynamic data Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
15 Exporting animations Lecture Method, Demonstration Method, Discussion Method, Problem Solving Method, Individual Study Method, Question and Answer,
16 final exam
Recommend Course Book / Supplementary Book/Reading
1 Chun, R. (2023). Adobe Animate CC Classroom in a Book. Adobe Press (2023 release)
2 https://www.btkakademi.gov.tr/portal/course/adobe-animate-ve-after-effects-ile-animasyon-22335
3 https://helpx.adobe.com/tr/pdf/animate_reference.pdf
4 https://ocw.metu.edu.tr/course/view.php?id=255&lang=tr
Required Course instruments and materials
Computer, projection, supporting resources

Assessment Methods
Type of Assessment Week Hours Weight(%)
mid-term exam 8 1 40
Other assessment methods
1.Oral Examination
2.Quiz
3.Laboratory exam
4.Presentation
5.Report
6.Workshop
7.Performance Project
8.Term Paper
9.Project
final exam 16 1 60

Student Work Load
Type of Work Weekly Hours Number of Weeks Work Load
Weekly Course Hours (Theoretical+Practice) 2 14 28
Outside Class
       a) Reading 1 12 12
       b) Search in internet/Library 1 13 13
       c) Performance Project 0
       d) Prepare a workshop/Presentation/Report 0
       e) Term paper/Project 0
Oral Examination 0
Quiz 0
Laboratory exam 0
Own study for mid-term exam 1 7 7
mid-term exam 1 1 1
Own study for final exam 2 14 28
final exam 1 1 1
0
0
Total work load; 90